This team owns the core interaction layer that makes the canvas feel fast, fluid, and alive — from rendering and input handling to the real-time collaboration moments that define how people work alongside each other in Miro.
The team is also at the frontier of how AI shows up on the canvas — not as a bolted-on feature, but as a genuine collaborator embedded in the way teams think and create together.
These two missions are deeply connected: AI changes what's possible on the canvas, and the canvas changes what AI can mean for a team.
The work this team does compounds across the whole product and across the entire design and engineering organisation.
About the Role As a Staff Design Engineer, you will work across canvas feel, multiplayer interaction, and AI experiences, owning the craft layer that determines whether Miro feels like a place rather than a page.
This is a build-first role: you prototype in code because it's the most honest medium, and you ship because you care about what lands in front of real people.
You'll embed with product teams across the canvas and AI portfolio while holding a broader charter around quality and craft standards.
You'll work closely with product designers, engineers, PMs, and researchers, and you'll be a key voice in how design engineering as a practice grows at Miro.
At this level, the expectation isn't just excellent individual work; it's that your presence raises the quality of everything around you.
What you'll do Own the core interaction layer of the canvas, responsiveness, rendering, input handling, and spatial transitions, working on the things users feel before they name.
Design and build the multiplayer moments that make working alongside someone in Miro feel genuinely different from working alone: presence, cursors, conf.