<div class="content-intro"><p><strong>Who We Are:</strong></p> <p>At NaturalMotion, we make games that wow people.
We innovate to create previously impossible experiences that would not exist without us.
We take pride in making titles that reach a large audience and creating communities that last.
<span data-ogsc="rgb(38, 38, 38)" data-ogsb="white">Our commitment to excellence has earned us recognition as one of the UK's Best Places to Work in games for eight consecutive years by gamesindustry.
biz, and we're proud to be part of the Zynga and Take-Two Interactive family.
</span></p></div><h4><strong>Position Overview:</strong></h4> <p>NaturalMotion is looking for a talented and passionate Enemy Designer to join our London studio, helping shape the combat experience for our first-person shooter mobile title.
This role focuses on implementing well known enemies, adapting existing enemies and adding new compelling enemies to bring an authentic console experience to mobile</p> <p>Sitting at the intersection of design, art, animation, audio, and engineering, you will ensure enemy encounters are polished, purposeful and fun.
A core responsibility will be working with Level Design & Combat Design to ensure every enemy encounter is polished, purposeful, and fun.
We are looking for someone who brings both craft knowledge and a genuine love of action games.
</p> <p>We embrace a hybrid work environment.
Within this role you will work 2 days per week in our London office and the remaining days at home.
</p> <h4><strong>What You'll Do: </strong></h4> <ul> <li>Ownership of designing, prototyping, and implementing enemy behaviours, AI systems, boss encounters & other features that align with the creative vision of the game</li> <li>Take enemies and bosses from paper design through to shipping quality, ensuring they are complete, polished and fun for players</li> <li>Work with Level Design & Combat Design to ensure enemies, factions, and NPCs meet their goals a.