<p>We are looking for a <strong>Senior Graphics Engineer</strong> in Ireland, UK, Spain, or Portugal in a hybrid or remote basis.
We can support with visa sponsorship from any location.
   </p> <p>We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals.
You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.
 </p> <p>We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!</p> <p>At Scopely, we care deeply.
Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).
Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.
Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).
Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.
Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.
Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.
Contribute to GPU memory layo...