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Senior Engineer, Graphics - Unannounced Project

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EMP:Technology
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Descripción

<p>We are looking for a <strong>Senior Graphics Engineer</strong> in Ireland, UK, Spain, or Portugal in a hybrid or remote basis.

We can support with visa sponsorship from any location.

   </p> <p>We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals.

You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices.

 </p> <p>We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!</p> <p>At Scopely, we care deeply.

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what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of playersWe are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do

  • Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS).

  • Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD.

  • Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR).

  • Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers.

  • Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance.

  • Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.

  • Contribute to GPU memory layo...

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