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Game Design Director - Star Trek Fleet Command

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<p>Scopely is looking for a superstar <strong>Game Design Director</strong> to join our Star Trek Fleet Command team in Ireland, Spain, or the UK on a remote basis.

</p> <p>At Scopely, we care deeply.

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what we do and want to inspire play, every day – whether in our work environments alongside talented colleagues or through our deep connections with our communities of players

We are a global team of game lovers who are developing, publishing, and innovating in the mobile games industry, connecting millions of players around the world daily.

</p> <p><strong>Star Trek Fleet Command</strong> is a standout success in the gaming industry.

Launched in 2018, our in-house developed 4X MMO has continually evolved, earning its place as one of the top-grossing games on the market.

Our next chapter is bold: we’re evolving the traditional 4X experience in STFC — and we need a bold design leader to shape the content and loops our players engage with on a daily basis.

</p> <p> </p> <p><strong>What You Will Do</strong></p> <p>As a Game Design Director on STFC, you’ll own the standards, direction, and experiences that define how millions of players experience growth and mastery across our monthly content releases and beyond.

</p> <ul> <li>Become the design owner and leader behind our content pipeline, directing designers and live ops specialists in crafting compelling experiences for our players</li> <li>Guide teams through the creative process, ensuring they can hit the vision of the game and deliver upon player and product needs with accuracy</li> <li>Manage and mentor designers in systems and economy design to elevate our standards and craft incredible experiences</li> <li>Fostering a high-performance culture within the department through leadership, people development, and team engagement.

</li> <li>Shape the design process to ensure the standards of players are met and exceeded</li> <li>Work with design leaders to shape the future of the game economy</li> <li>Collaborate.

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