SpAItial is pioneering Physically-grounded World Models, a new AI paradigm designed to generate and reason.
We are moving beyond 2D pixels to build models that natively understand the geometry of our world, and redefining how industries from robotics and AR/VR to gaming and cinema create and interact with 3D environments.
We are looking for our first Technical Artist to create attention around SpAItial.
Our models produce results worth staring at, and we need someone who can make that undeniable in public: short-form video, stills, and interactive demos that people stop for, published on X, LinkedIn, and YouTube at a steady cadence.
You will take raw model outputs and make them look spectacular through camera, lighting, motion, VFX, and grade, and build 3D prototypes in Three.
js, including AR and XR, that people can actually step into.
A technical artist and prototyper, with a public social presence built on your own films, stills, and demos.
You sit next to our product engineers.
You own the social presence that puts SpAItial in front of an audience, the artefacts that prove the models, and the prototypes that make the work felt.
We care far more about what you have made than where you have worked.
Send us the account and the reel: films, stills, and demos that people remember, and an audience that comes back for the next one.
ResponsibilitiesAttention.
Turn our models and prototypes into work people stop for and share.
Direct, shoot, and cut our films, from short-form pieces made for social to launch films and showreels.
Build interactive 3D prototypes in Three.
js, including Gaussian splat scenes and AR and XR on headsets and phones, and take an idea to something clickable in days.
Unreal is welcome for heavier real-time work.
Creative community.
Engage designers, a.