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VFX Artist (f/m/d) Regular / Senior

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EMP:Technology
München
Tiempo Completo
Remoto
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Descripción

Your role:As a VFX Artist you create the visual effects that give our games impact, atmosphere, and life from combat and ability effects to environmental and ambient FX.

You will work closely with Art Direction, 3D Artists, Animators, and Designers across multiple projects.

The kind of stuff you`ll be doing:Build and maintain VFX directly in Unreal Engine 5 using Niagara.

Create and implement particle effects and VFX for combat, abilities, environments, and UI feedback.

Build and maintain VFX directly in Unreal Engine 5 using Niagara.

Implement destruction, fluid, and other physics-based simulations where needed.

  • Develop procedural VFX solutions to speed up iteration and improve consistency.

Create and tune post-process effects (bloom, distortion, screen-space effects, etc.

) where relevant to a project's look.

Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.

  • Collaborate closely with Designers and Animators to time effects to gameplay, animations, and camera work.

Translate briefs and art direction into effects that fit the visual style and tone of each project.

Contribute to style guides and reference boards for effects across a project.

Take and act on feedback throughout iterative review cycles.

Help define and improve VFX workflows and pipelines.

Work on multiple game titles across different platforms simultaneously.

Implement destruction, fluid, and other physics-based simulations where needed.

  • Develop procedural VFX solutions to speed up iteration and improve consistency.

Create and tune post-process effects (bloom, distortion, screen-space effects, etc.

) where relevant to a project's look.

Create supporting textures and materials/shaders for VFX use.

Integrate VFX with gameplay logic using Blueprints (with Programming support for C++ where needed) to trigger, time, and expose parameters for effects at runtime.

  • Collaborate closely with Designers and Animators to ti.

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