Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.
Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
TeamOur Growth team is a transversal entity aiming to maximize and deliver the potential of any mobile product.
It combines user acquisition, creative content production, monetization, and the tech capabilities required to turn applications into global hits.
With over 150 experts, we operate at the forefront of mobile marketing and ad tech across various types of games and consumer apps.
RoleVoodoo is looking for a Lead Software Engineer for our Playable Ads team as part of our Central Growth Team.
In this role, you'll lead key initiatives developed by our playable ads team, while staying hands-on with production and driving innovation in our playable ad formats across games.
Key tasksLead and coach a small team of playable ads developers/strategists embedded within franchise-dedicated squads, ensuring high autonomy and strong performanceStay hands-on with playable ad production, contributing directly to the creation and iteration of high-quality playable creativesOversee operational topics for the playable team, including workflows, tooling, and best practicesDrive innovation in playable ad formats, constantly exploring new mechanics, interactions, and creative concepts to stay ahead of market trendsCollaborate closely with the Growth Manager and creative strategists to align on priorities and franchise-level objectivesBenchmark competitor playable ads and analyze performance data to improve production quality and effectivenessAct as a technical and/or strategic reference for the team, providing guidance on both development and marketing performance.