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Senior iOS Engineer - Blitz

CompraTica Empleos

EMP:Technology
Paris
Tiempo Completo
Remoto
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Descripción

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VoodooFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world

Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.

Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

TeamBlitz is a gaming platform launched by Voodoo in 2021, allowing players to compete on mobile games for real cash prizes (head-up, tournaments, leagues, etc.

It is leveraging Voodoo’s unique game portfolio to engage users in a fun and rewarding way.

 RoleWe are looking for a talented iOS Engineer who will play a key role in the development of Blitz, our real-money gaming platform.

 Develop, maintain, and optimize Blitz’s iOS application to deliver a high-performance, engaging experience for users.

  • Collaborate with designers, product managers, and backend engineers to implement features and functionality.

Work on integrating visually appealing and interactive motion design elements to enhance the user experience.

  • Ensure the app adheres to best practices for code quality, performance, and maintainability.

Debug and resolve issues, ensuring the app runs smoothly across various iOS devices and versions.

  ProfileExcellent iOS development.

Habilidades

with 5+ years of experience building and shipping production-grade applications.Expertise in Swift and UIKit, with a deep understanding of their best practices and nuances.Solid understanding of iOS design patterns, MVC/N-tiers architecture, and RESTful APIs.Proficiency in debugging and optimizing app performance, memory usage, and battery consumption.Ability to write clean, maintainable, and testable code.Enthusiasm for creating visually engaging and responsive user experiences.Nice to have :Strong knowledge of integrating and implementing motion design using frameworks like Core Animation or third-party libraries (...

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