The product you will work onThe HOLOPLOT Matrix Array is a new type of sound system built around precise, software-defined control of sound in three dimensions - grounded in physics and implemented through a combination of custom hardware and purpose-built software.
HOLOPLOT deployed Matrix Arrays in various venues, including the Sphere in Las Vegas - the world’s most advanced entertainment venue and, notably, home to the world’s largest audio installation in entertainment.
Audio processing in HOLOPLOT systems is distributed: every loudspeaker runs embedded Linux, and hundreds of them have to be configured, coordinated, monitored, and updated as one system.
This is enabled by multiple open source and in-house developed services running on an on-premises Kubernetes cluster.
AWS-hosted services connect venues to remote monitoring, telemetry, and configuration.
Many venues are air-gapped or only intermittently connected for remote servicing, and that constraint shapes most of the design decisions in the platform.
The ideal candidate isWe are looking for a Senior Software Engineer who builds the platform our sound systems run on, and who takes responsibility for how it behaves in production.
This is a software engineering role first.
You will spend your time writing software, either with your own team or embedded with one of the other HOLOPLOT teams: services, controllers, agents, and tooling that provision, configure, observe, and update our systems.
Our infrastructure is defined as code and evolves through the same review and release process as the rest of our software.
You design the operational side, you build it, and you are on call when it misbehaves in the field.
Your role and responsibilitiesYou will join the team that owns the platform underneath our installations and connected services, working alongside backend, embedded, and frontend engineers who are organized in cross-functional product teams.
Build the platformArchitect and implement services to provision,.