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Junior Computational Geometry Engineer

CompraTica Empleos

EMP:Technology
Zurich
Tiempo Completo
Remoto
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Descripción

SAEKI - Manufacturing at software speedEurope's defense industrial base cannot respond at the speed modern conflict requires.

Legacy suppliers operate on month-long timelines.

Tribal knowledge is retiring.

Supply chains are fragile.

SAEKI is building the operating system for autonomous factories - the infrastructure that lets Europe manufacture mission-critical components at software speed.

The RoleAs a Junior Computational Geometry Engineer, you work on the geometry core of our Manufacturing Intelligence stack: the engine that takes an arbitrary customer CAD model, reasons.

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how to build it, and then proves that we built it right.You start on well-scoped parts of that engine, next to the engineers who built it, and grow into owning them

Your code runs in the factory.

What We're Looking ForFoundations.

Degree in computer science, mathematics, mechanical engineering or a related field, with real depth in geometry, linear algebra and numerics.

Internships, thesis work or serious side projects count.

We do not expect years of production experience.

B-rep Basics.

You are comfortable with topology, NURBS, meshes and point clouds.

You may never have shipped a robust boolean, and you still understand why floating-point robustness destroys naive implementations, and you want to learn how the field handles it.

Kernel Exposure.

You have worked with a geometry kernel and mesh libraries in at least one project: OpenCASCADE, CGAL, libigl, Open3D, PCL, Parasolid or comparable.

Technical Ability.

Solid modern C++ (17+) plus Python for tooling and rapid iteration.

Rust is welcome.

You write code others can read, test and maintain.

Manufacturing Curiosity.

You want to understand what happens once geometry meets a spindle, a nozzle or a fixture.

CNC, additive or metrology exposure is a bonus, never a requirement.

First Principles Thinker.

You reason by physics and mathematics, not analogy.

When an algorithm fails on a real part, you dig until you know whether the bug sits in the cod.

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