Today we are 1,000 people, generating $1b+ in annual revenue, profitably.
Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta.
We were backed by Goldman Sachs, Tencent and GBL along the way.
This position is Paris-based, with relocation support available.
TeamFor this position, you will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising prototype in scale.
This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
You will be part of the team building Draft Showdown, a turn-based multiplayer game, working alongside its client engineers and game designers as a full member of the game team.
You will be part of a small group owning the backend that this game needs as its.
You get the focus and ownership of a dedicated game engineer with the leverage and support of a battle-tested platform behind you.
This is a pivotal hire: Draft Showdown is moving towards competitive multiplayer, which means moving game logic from the client to the server.
They are also implementing cheat detection safeguards to the game.
You will be central to that transition.
RoleYou will design and build the server-side foundation that takes Draft Showdown from a client-authoritative game to a competitive, server-validated one.
The current game computes everything on the device - progression, economy, and match outcome.